And for the first time, players can forever alter the world around them by conquering and converting corrupted Strongholds into friendly outposts. Mighty world bosses pose added challenge throughout Sanctuary, encouraging players to team up with others they encounter on their journeys to defeat them and reap their treasures. Character customization in the game is richer and more extensive than ever, and players will be able to let their curiosity (and perhaps foolishness) guide them through over 140 dungeons and dozens of side quests in their pursuit of victory over Lilith’s forces. ( Update: The Blizzcon keynote ended without a single mention of Diablo Immortal, though it may receive mentions at various panels through the weekend-long event.Diablo IV’s version of Sanctuary is massive, and every inch is rife with opportunity for adventure. We'll also see if Blizzard has anything to say about Diablo Immortal, the smartphone-only fork of the series that was revealed to a tepid fan reaction at last year's Blizzcon event. The trailer's mix of indoor and outdoor zones still made the most of that limited color palette in terms of biome diversity, while each revealed class already appears to have a mix of screen-clearing and zone-slashing powers, so that each can clear a room of diabolic baddies on its own.Īrs Technica has boots on Blizzcon's floor, and we'll be back in the coming days with impressions of how Diablo IV feels compared to other classics in the series. It also included clear callbacks to Diablo II, particularly the animations of loot and gold exploding from dead bodies, not to mention the obvious emphasis on the older games' color palettes. Diablo IV's gameplay trailer included hints of new mechanics, particularly the ability to ride horses-and then chain attacks off of horseback, so that a hero can explode in a lightning burst off of its mount to attack nearby enemies.
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